A facilitator's manual

The Rolling Point
of Contact

A field guide for leading contact improvisation sessions with 2 to 10 people — from the first awkward lean to fluent, weight-sharing flight.

9 chapters · 34 contact games · 12 relational · 12 somatic

What this book is

This is a facilitator's manual, not a technique textbook. It assumes you want to run a session — a class, a jam, a warm-up before a rehearsal, a living-room afternoon with friends — and you need three things at your fingertips: a frame for holding the room, an arc for sequencing it, and a deck of games you can open to and run cold.

Every game is a self-contained card: purpose, player count, time, difficulty, setup, step-by-step play, variations, and debrief prompts — all on one page.

The difficulty ladder

Tiers describe the dancer's fluency, not their fitness — a strong athlete can be a rank beginner at listening through skin. A single session usually spans two or three adjacent tiers.

  1. ①
    Arriving

    The dancer is new, self-conscious, unsure where to put their hands. The work is permission.

  2. ②
    Warming

    The dancer can share simple weight and stay in contact. The work is sensation.

  3. ③
    Rolling

    The dancer can follow a moving point of contact and give/take weight. The work is flow.

  4. ④
    Flowing

    The dancer improvises continuously, uses momentum, goes off-balance willingly. The work is range.

  5. ⑤
    Fluent

    The dancer plays with lifts, disorientation, and risk in real time. The work is artistry.