A facilitator's manual

The Rolling Point
of Contact

A field guide for leading contact improvisation sessions with 2 to 10 people — from the first awkward lean to fluent, weight-sharing flight.

9 chapters · 34 contact games · 12 relational · 12 somatic

What this book is

This is a facilitator's manual, not a technique textbook. It assumes you want to run a session — a class, a jam, a warm-up before a rehearsal, a living-room afternoon with friends — and you need three things at your fingertips: a frame for holding the room, an arc for sequencing it, and a deck of games you can open to and run cold.

Every game is a self-contained card: purpose, player count, time, difficulty, setup, step-by-step play, variations, and debrief prompts — all on one page.

The difficulty ladder

Tiers describe the dancer's fluency, not their fitness — a strong athlete can be a rank beginner at listening through skin. A single session usually spans two or three adjacent tiers.

  1. Arriving

    The dancer is new, self-conscious, unsure where to put their hands. The work is permission.

  2. Warming

    The dancer can share simple weight and stay in contact. The work is sensation.

  3. Rolling

    The dancer can follow a moving point of contact and give/take weight. The work is flow.

  4. Flowing

    The dancer improvises continuously, uses momentum, goes off-balance willingly. The work is range.

  5. Fluent

    The dancer plays with lifts, disorientation, and risk in real time. The work is artistry.